![]() ![]() Again, Fall of the Samurai is a perfect example of this. They’ll have a narrower focus, but they will still be the epic sandboxes players are familiar with. Jack: When we talk about games based around these moments in history that lasted months or years, we don’t mean short Total War games. Michael: What’s the scope of this Total War Saga game? How big will it be? It’s going to be a busy time for historical fans coming up. That’s a huge title for CA and we’ll be talking about it much more in the future. The other game is our next major historical game, with its own large and dedicated team, and will feature a new era we haven’t visited yet. Jack: Our team is the Flashpoint project team mentioned in that blog, and our game will be out first. Where does your team’s game sit within that? Michael: In our recent blog post, we told fans that two historical games are currently in development. It is an iteration on a previous game, built on something we’ve already released. But it’s important to say that it isn’t our next major historical release. If you liked Fall of the Samurai, and the kind of gameplay we delivered with it, then you’re going to enjoy what we’ve got planned for our first Saga title. A concentrated Total War game which puts you right in the middle of a really dynamic moment of history, where the outcome could have gone in a huge number of different directions. It was a standalone spin-off from Total War: SHOGUN 2, focussed on the pivotal event of the Boshin War. Fall of the Samurai is exactly the kind of thing we’re talking about here. There might be as many playable factions or conquerable territories in them, but that could all be focussed down to one specific region or country and a particular point in time. If you’ve enjoyed previous games, you’ll certainly be interested in Total War Saga games. Jack: In terms of core gameplay, it’s not. Michael: How is this different to previous Total War games? We thought that badging these “ A Total War Saga” would help players understand that they are a spin-off and not the next major title. We’ve got more games in production than we’ve ever had before, and historical games form the majority of our forthcoming releases. Sagas won’t be revolutionary new titles or introduce brand-new eras they’ll follow-on from previous Total War games and inhabit the same time-period, or at the very least relate to it. So, Total War Saga games will be the same mix of turn-based campaign strategy, real-time battle tactics and hundreds if not thousands of hours of gameplay as a regular Total War game, but focussed down on a distinct moment. Sagas are epic stories, and we felt that name described those moments well, and allows us to go into the kind of individual detail we love. They’re a powder keg, where anything can happen and history could have gone in any direction. These moments are perfect fuel for Total War. Such moments also tend to be constrained to a tight geographic area as well. But there are also these key, pivotal points in history which don’t necessarily revolve around a single character, and only lasted a few months or few decades at most. Jack: With our big releases that cover entire eras, like Rome or Empire, we’ve been following them up with standalone games that focus on a single character’s life and the time around them like Napoleon or Attila. Michael: So what makes a game a “Total War Saga”? ![]() ![]() I sat down with the game director on our first Total War Saga game, Jack Lusted, to find out what kind of Total War experience fans can expect from his team. Released under a new badge, Total War Saga games will be standalone spin-off titles focusing on exciting pivotal moments in history rather than whole historical eras. Today we’re thrilled to announce a new class of historical Total War game on PC. ![]()
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